Have an idea to make Toolkit more awesome? Post it here! We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.

The next phase of Community @ Shotgun Johnny Duguid 0 댓글 0 없음
After Effects Engine Manne Öhrström 29 댓글 27 없음
Zbrush Engine Rebecca Barbour 6 댓글 20 없음
Unreal Engine Manne Öhrström 4 댓글 18 완료
Standalone Publisher Cedar Connor 2 댓글 15 완료
Unity Engine Ryan Mayeda 9 댓글 13 없음
Mari Engine Manne Öhrström 8 댓글 13 완료
Modo Engine Manne Öhrström 19 댓글 10 없음
Blender Engine Manne Öhrström 14 댓글 9 없음
Start SG Desktop on system startup or login Dan Walker 1 댓글 8 없음
RV Engine Manne Öhrström 5 댓글 8 예정됨
Toonboom integration trell yocum 1 댓글 7 없음
Log time in DCC app with Toolkit integration Astrid Scholte 4 댓글 6 없음
Cinema 4D Engine Hasiel Hassan Alvarez Zavala 9 댓글 6 없음
Digital Fusion Engine Manne Öhrström 12 댓글 6 없음
Hiero Engine Manne Öhrström 9 댓글 6 완료
Mudbox Engine Manne Öhrström 8 댓글 6 없음
Katana Engine Manne Öhrström 9 댓글 6 없음
3D Studio Max Engine Rebecca Barbour 5 댓글 6 완료
I/O: Plate ingestion and Deliveries Bernhard Kimbacher 4 댓글 5 없음
Flame Engine Manne Öhrström 0 댓글 5 완료
Houdini Engine Manne Öhrström 4 댓글 5 완료
Photoshop Engine Rebecca Barbour 7 댓글 5 완료
Feature Request: Deadline & Shotgun Toolkit Integration Anthony Scudese 5 댓글 4 없음
3D Equalizer Engine Marijn Eken 19 댓글 4 없음
Premiere Engine Philip Child 2 댓글 4 없음
Deadline integration Mike Fisher 5 댓글 4 없음
Smoke Engine Manne Öhrström 0 댓글 4 완료
incorporate / display marmoset toolbag viewer scenes. Drew Northcott 1 댓글 3 없음
NukeStudio Copy Exporter with a Transcode to Shotgun website option Dan Berkowitz 1 댓글 3 없음