Have an idea to make Toolkit more awesome? Post it here! We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.

template_from_path() scoped to current project Greg Ruane 2 댓글 0 없음
I/O: Plate ingestion and Deliveries Bernhard Kimbacher 4 댓글 5 없음
Toolkit on Deliveries Tim Chauncey 1 댓글 1 없음
tk-multi-publish and additional templates Julien Dubuisson 1 댓글 0 없음
Feature Request: Deadline & Shotgun Toolkit Integration Anthony Scudese 5 댓글 4 없음
Will the Shotgun Pipeline Toolkit continue to function with Autodesk Softimage 2015? Mitchell Lotierzo 4 댓글 0 없음
Hiero Copy Exporter support Michael Wortmann 4 댓글 0 없음
Extending the Hiero export app Fabian Dittrich 2 댓글 1 완료
Sgtk Qt apps docking in Nuke Dave 2 댓글 0 완료
Editable Settings in tk-multi-publish Benoit Leveau 1 댓글 2 예정됨
3D Equalizer Engine Marijn Eken 19 댓글 4 없음
Premiere Engine Philip Child 2 댓글 4 없음
Switch between published versions references in Maya Mickael Bonfill 3 댓글 3 없음
Reload templates.yml with engine reload.. Seth Lippman 2 댓글 0 완료
Unity Engine Ryan Mayeda 9 댓글 13 없음
Standalone Publisher Cedar Connor 2 댓글 15 완료
Syntheyes Engine Michael Jackson 9 댓글 3 없음
Deadline integration Mike Fisher 5 댓글 4 없음
Cinema 4D Engine Hasiel Hassan Alvarez Zavala 9 댓글 6 없음
An Asset Library in Tank Stephane Deverly 4 댓글 1 없음
Entity-Specific Publishes (aka "Levels") Ryan Mayeda 3 댓글 1 없음
Using Tank with Source Control in a Multi-Location Workflow Ryan Mayeda 2 댓글 1 없음
Perforce Engine Manne Öhrström 2 댓글 3 완료
Baselight Engine Armando Ricalde 3 댓글 2 없음
Changes to the launcher apps Abraham Schneider 4 댓글 2 완료
example workflow for handling 'scans' in SG and Tank Abraham Schneider 11 댓글 1 없음
Unreal Engine Manne Öhrström 4 댓글 18 완료
Clarisse Engine Manne Öhrström 2 댓글 1 없음
Rhino Engine Manne Öhrström 2 댓글 2 없음
Blender Engine Manne Öhrström 14 댓글 9 없음