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Mari Engine

An engine for Mari is something that has come up in discussion with clients and beta testers. Is this something that would be interesting to you? Let us know your thoughts by adding comments or dialogue to this post (you need to be signed in to do that!) - or simply subscribe to this forum if you want to get updates whenever we or someone else posts here!

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    Oscar Juarez

    Yes we would be interested in this engine.

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    Mike Fisher

    Ditto.

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    Ryan Mayeda

    Noted, Mike!

    While we're here, any thoughts on how the app workflow for Mari should feel?  A few questions here off the top of my head.  Is it safe to assume clients will want to template out the Mari cache location so that it would be consistent for all artists, or could this vary due to artist preference, machine setup, etc.?  Are you using UDIM all the way or is converting to another format an important feature?  What should the Mari publish output look like in Shotgun?  We're thinking one publish (as a folder, presumably) or at least not a ton of publishes (i.e. not one for each tile) is the way to go, but that would be good to validate.

    In general, just curious to hear more about what folks would need as part of v1 to help scope things, as well as get a sense for the direction beyond v1...

    Thanks!

    Ryan.

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    Mike Fisher

    We're just beginning a texture workflow for Mari so I'll be able to give more feedback when we settle on best practices.

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    Ryan Mayeda

    Sounds good, looking forward to picking this back up when you're ready!

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    Steven Quinones

    Hey Ryan

    I see that this happened today, I don't see the app listed with tank app_info. Where can we get it. I would love to get this going for my students this trimester.

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    Ryan Mayeda

    Hi Steven!

    I'm so sorry for missing your initial message!  The easiest way to get going with the Mari integration is to set up a new test project and start from our default config, as that will add in the engine and the apps (new and existing), configured properly as a baseline.

    Let me know if you're still having trouble getting access to the integration and we'll help you work through it.  Hopefully you're already well on your way to using it though...  :)

    Ryan.

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    Steven Quinones

    No problem. I'll do that and give it a whirl.

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