Have an idea to make Toolkit more awesome? Post it here! We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.

template_from_path() scoped to current project Greg Ruane 2 条评论 0
I/O: Plate ingestion and Deliveries Bernhard Kimbacher 4 条评论 5
Toolkit on Deliveries Tim Chauncey 1 条评论 1
tk-multi-publish and additional templates Julien Dubuisson 1 条评论 0
Feature Request: Deadline & Shotgun Toolkit Integration Anthony Scudese 5 条评论 4
Will the Shotgun Pipeline Toolkit continue to function with Autodesk Softimage 2015? Mitchell Lotierzo 4 条评论 0
Hiero Copy Exporter support Michael Wortmann 4 条评论 0
Extending the Hiero export app Fabian Dittrich 2 条评论 1 已完成
Sgtk Qt apps docking in Nuke Dave 2 条评论 0 已完成
Editable Settings in tk-multi-publish Benoit Leveau 1 条评论 2 已计划
3D Equalizer Engine Marijn Eken 19 条评论 4
Premiere Engine Philip Child 2 条评论 4
Switch between published versions references in Maya Mickael Bonfill 3 条评论 3
Reload templates.yml with engine reload.. Seth Lippman 2 条评论 0 已完成
Unity Engine Ryan Mayeda 9 条评论 13
Standalone Publisher Cedar Connor 2 条评论 15 已完成
Syntheyes Engine Michael Jackson 9 条评论 3
Deadline integration Mike Fisher 5 条评论 4
Cinema 4D Engine Hasiel Hassan Alvarez Zavala 9 条评论 6
An Asset Library in Tank Stephane Deverly 4 条评论 1
Entity-Specific Publishes (aka "Levels") Ryan Mayeda 3 条评论 1
Using Tank with Source Control in a Multi-Location Workflow Ryan Mayeda 2 条评论 1
Perforce Engine Manne Öhrström 2 条评论 3 已完成
Baselight Engine Armando Ricalde 3 条评论 2
Changes to the launcher apps Abraham Schneider 4 条评论 2 已完成
example workflow for handling 'scans' in SG and Tank Abraham Schneider 11 条评论 1
Unreal Engine Manne Öhrström 4 条评论 18 已完成
Clarisse Engine Manne Öhrström 2 条评论 1
Rhino Engine Manne Öhrström 2 条评论 2
Blender Engine Manne Öhrström 14 条评论 9