howdy tweakers - I need to put a standard Lin to Log display LUT into our install of RV. There was some talk of doing a standard set of "preconditioning" luts (you called them) around v3.8 - were those ever realized? is there an existing Lin2Log lut floating around anywhere that might save me some guesswork?
Also, for my own info, does RV have a "native" LUT format that works any better or is otherwise optimized or easier for RV to "digest"?
In my experience, a simple 8bit 1D or 3D LUT works fine for this sort of thing but just curious about like icc profiles and all of that newer mojo
and I guess that leads me to the bit depth question. if I end up making a simple 3d (3 channel) lut, would 8 bit (256 lines) be enough? or do people usually bump to 1024 (10bit) or more for RV luts?
i'm not sure if the extra precision amounts to much when viewing on an 8 bit display, but I've noticed that working in 16 or float in RV yields a HUGE difference in terms of color fidelity and reducing banding - 8 bit is much more banded than other software, I presume because of some graphics card acceleration you all are using, or something. I assume there are some compromises being made for some sort of acceleration.
I can do some experimenting but any existing lut or pointers here would be much appreciated