Have an idea to make Toolkit more awesome? Post it here! We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.

Digital Fusion Engine Manne Öhrström 10 댓글 6 없음
Cinema 4D Engine Hasiel Hassan Alvarez Zavala 9 댓글 6 없음
3D Equalizer Engine Marijn Eken 19 댓글 4 없음
Katana Engine Manne Öhrström 7 댓글 6 없음
Unreal Engine Manne Öhrström 4 댓글 18 완료
NukeStudio Copy Exporter with a Transcode to Shotgun website option Dan Berkowitz 1 댓글 3 없음
Pixar Tractor renderfarm integration Matthew Gidney 0 댓글 0 없음
Modo Engine Manne Öhrström 19 댓글 10 없음
Log time in DCC app with Toolkit integration Astrid Scholte 4 댓글 6 없음
Unity Engine Ryan Mayeda 8 댓글 12 없음
Mudbox Engine Manne Öhrström 8 댓글 6 없음
Scene Notify App Luke Harris 0 댓글 0 없음
Blender Engine Manne Öhrström 13 댓글 9 없음
tk-maya directory mappings Luke Harris 0 댓글 0 없음
workfiles2 settings for main panel tabs Luke Harris 0 댓글 0 없음
Flame Shotgun loader and publisher Jesse Morrow 0 댓글 1 없음
After Effects Engine Manne Öhrström 29 댓글 27 없음
shotgun panel refresh option via python Matthew Shaw 0 댓글 1 없음
Switch to make certain toolkit apps available to certain user groups Chris Spears 0 댓글 0 없음
incorporate / display marmoset toolbag viewer scenes. Drew Northcott 0 댓글 1 없음
Support all tk-multi-launchapp settings on Software Entities Brendan Abel 0 댓글 1 없음
shotgun desktop: the function of writing a note to the selected rig Alexander 0 댓글 0 없음
Support deny_permissions for registering commands in toolkit engines Brendan Abel 0 댓글 0 없음
Zbrush Engine Rebecca Barbour 6 댓글 20 없음
Imminent FCPX integration? Matthew Dublin 0 댓글 1 없음
Toonboom integration trell yocum 1 댓글 7 없음
Photoshop Engine Rebecca Barbour 7 댓글 5 완료
3D Studio Max Engine Rebecca Barbour 5 댓글 6 완료
Context in environment includes Ashley Retallack 0 댓글 1 없음
Clarisse Engine Manne Öhrström 2 댓글 1 없음