Have an idea to make Toolkit more awesome? Post it here! We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.

The next phase of Community @ Shotgun Johnny Duguid 0 댓글 0 없음
After Effects Engine Manne Öhrström 29 댓글 27 없음
3D Equalizer Engine Marijn Eken 19 댓글 4 없음
Modo Engine Manne Öhrström 19 댓글 10 없음
Blender Engine Manne Öhrström 14 댓글 9 없음
Digital Fusion Engine Manne Öhrström 12 댓글 6 없음
example workflow for handling 'scans' in SG and Tank Abraham Schneider 11 댓글 1 없음
Unity Engine Ryan Mayeda 9 댓글 13 없음
Syntheyes Engine Michael Jackson 9 댓글 3 없음
Cinema 4D Engine Hasiel Hassan Alvarez Zavala 9 댓글 6 없음
Hiero Engine Manne Öhrström 9 댓글 6 완료
Katana Engine Manne Öhrström 9 댓글 6 없음
Mudbox Engine Manne Öhrström 8 댓글 6 없음
Mari Engine Manne Öhrström 8 댓글 13 완료
Photoshop Engine Rebecca Barbour 7 댓글 5 완료
Zbrush Engine Rebecca Barbour 6 댓글 20 없음
Feature Request: Deadline & Shotgun Toolkit Integration Anthony Scudese 5 댓글 4 없음
Deadline integration Mike Fisher 5 댓글 4 없음
RV Engine Manne Öhrström 5 댓글 8 예정됨
3D Studio Max Engine Rebecca Barbour 5 댓글 6 완료
Softimage Engine Rebecca Barbour 5 댓글 2 완료
Log time in DCC app with Toolkit integration Astrid Scholte 4 댓글 6 없음
I/O: Plate ingestion and Deliveries Bernhard Kimbacher 4 댓글 5 없음
Will the Shotgun Pipeline Toolkit continue to function with Autodesk Softimage 2015? Mitchell Lotierzo 4 댓글 0 없음
Hiero Copy Exporter support Michael Wortmann 4 댓글 0 없음
An Asset Library in Tank Stephane Deverly 4 댓글 1 없음
Changes to the launcher apps Abraham Schneider 4 댓글 2 완료
Unreal Engine Manne Öhrström 4 댓글 18 완료
Boujou Engine Manne Öhrström 4 댓글 0 없음
Houdini Engine Manne Öhrström 4 댓글 5 완료