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Set and animate floating windows in RV

I am just on my first stereo project.

I am reviewing our shots everyday with RV and thats where the idea came from to set floating windows in RV and either export the data (if it is animated how many pixels wide and on which eye it needs to be ) or render a mask in RV !?

It is just a crop in the end so reviewing that in almost realtime and being able to change that sounds good to me.

 

It is nothing urgent but it would fit in the toolset in my opinion.

 

 

 

Cheers

Johannes

 

댓글 7개

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    Seth Rosenthal

    Hey Johannes,

    Thanks for the suggestion. We've had various requests for this and it's on our list.

    Cheers,

    Seth

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    Johannes Hezer

    Hi Seth,

    that is good news.

     

    Cheers,

     

    Johannes

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    Alan Trombla

    Hi Ciaran,

    No sorry, this work is not scheduled at the moment.  But your interest is noted !

    Alan

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    Ciaran

    Any ETA on when it may or may not appear in RV?

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    Ciaran

    But would it be possible in Mu code or otherwise to get the floating window values from metadata (or shotgun) and render a matte on top of the image?  I haven't really dug into this yet…

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    Alan Trombla

    Hi Ciaran,

    Yes,  this would be a variation of the existing matte-drawing code, so you might want to start there.   managing the geometry can get complicated put it's certainly possible.  In fact you could do it in python in 3.12.12.  One issue with current versions is that all "user" GL drawing (like the mattes) happens after all the pixels have been rendered, so if you have overlaping images in a Stack or Layout, it's not possible (or at least very difficult) to correctly manage occlusion of some mattes (or windows) by others.

    Cheers,

    Alan

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    John RA Benson

    this is do-able now with 6.2.1: http://www.tweaksoftware.com/static/documentation/rv/rv-6.2.1/html/rv_reference.html#RVOverlay

    Getting an interface to set the overlay values per window is the next trick.

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