Ideally I want all artists to perform all publishing via maya. After all, textures are second class assets in the sense that they are never referenced directly from upstream entities (such as a shot or a sequence).
Are textures supposed to be considered as assets in shotgun land? How are others typically dealing with textures as they relate to shotgun/tracking? I want shotgun to know about textures (in order to track versions/dependencies etc). But I don't want artists to have to think about publishing outside of maya.
Generally folks (at least in smaller studios) think about the "first class" assets, not the second class ones like textures.
Hopefully that makes sense.
If it does, how do I handle them? Shotgun seems to ignore textures when it comes to published, so presumably I need to do something to make it "texture aware", but I don't quite know where to begin.