Have an idea to make Toolkit more awesome? Post it here! We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.

After Effects Engine Manne Öhrström 28 comments 27 votes None
Modo Engine Manne Öhrström 16 comments 10 votes None
3D Equalizer Engine Marijn Eken 12 comments 4 votes None
example workflow for handling 'scans' in SG and Tank Abraham Schneider 11 comments 1 vote None
Blender Engine Manne Öhrström 11 comments 7 votes None
Syntheyes Engine Michael Jackson 9 comments 3 votes None
Hiero Engine Manne Öhrström 9 comments 6 votes Completed
Cinema 4D Engine Hasiel Hassan Alvarez Zavala 8 comments 6 votes None
Digital Fusion Engine Manne Öhrström 8 comments 6 votes None
Mari Engine Manne Öhrström 8 comments 13 votes Completed
Photoshop Engine Rebecca Barbour 7 comments 5 votes Completed
Mudbox Engine Manne Öhrström 6 comments 6 votes None
Katana Engine Manne Öhrström 6 comments 6 votes None
Zbrush Engine Rebecca Barbour 6 comments 20 votes None
Feature Request: Deadline & Shotgun Toolkit Integration Anthony Scudese 5 comments 3 votes None
Deadline integration Mike Fisher 5 comments 3 votes None
RV Engine Manne Öhrström 5 comments 8 votes Planned
3D Studio Max Engine Rebecca Barbour 5 comments 6 votes Completed
Softimage Engine Rebecca Barbour 5 comments 2 votes Completed
I/O: Plate ingestion and Deliveries Bernhard Kimbacher 4 comments 5 votes None
Will the Shotgun Pipeline Toolkit continue to function with Autodesk Softimage 2015? Mitchell Lotierzo 4 comments 0 votes None
Hiero Copy Exporter support Michael Wortmann 4 comments 0 votes None
An Asset Library in Tank Stephane Deverly 4 comments 1 vote None
Changes to the launcher apps Abraham Schneider 4 comments 2 votes Completed
Boujou Engine Manne Öhrström 4 comments 0 votes None
Houdini Engine Manne Öhrström 4 comments 5 votes Completed
Log time in DCC app with Toolkit integration Astrid Scholte 3 comments 5 votes None
Switch between published versions references in Maya Mickael Bonfill 3 comments 3 votes None
Unity Engine Ryan Mayeda 3 comments 8 votes None
Entity-Specific Publishes (aka "Levels") Ryan Mayeda 3 comments 1 vote None