Have an idea to make Toolkit more awesome? Post it here! We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.

template_from_path() scoped to current project Greg Ruane 2 comments 0 votes None
I/O: Plate ingestion and Deliveries Bernhard Kimbacher 4 comments 5 votes None
Toolkit on Deliveries Tim Chauncey 1 comment 1 vote None
tk-multi-publish and additional templates Julien Dubuisson 1 comment 0 votes None
Feature Request: Deadline & Shotgun Toolkit Integration Anthony Scudese 5 comments 4 votes None
Will the Shotgun Pipeline Toolkit continue to function with Autodesk Softimage 2015? Mitchell Lotierzo 4 comments 0 votes None
Hiero Copy Exporter support Michael Wortmann 4 comments 0 votes None
Extending the Hiero export app Fabian Dittrich 2 comments 1 vote Completed
Sgtk Qt apps docking in Nuke Dave 2 comments 0 votes Completed
Editable Settings in tk-multi-publish Benoit Leveau 1 comment 2 votes Planned
3D Equalizer Engine Marijn Eken 19 comments 4 votes None
Premiere Engine Philip Child 2 comments 4 votes None
Switch between published versions references in Maya Mickael Bonfill 3 comments 3 votes None
Reload templates.yml with engine reload.. Seth Lippman 2 comments 0 votes Completed
Unity Engine Ryan Mayeda 9 comments 13 votes None
Standalone Publisher Cedar Connor 2 comments 15 votes Completed
Syntheyes Engine Michael Jackson 9 comments 3 votes None
Deadline integration Mike Fisher 5 comments 4 votes None
Cinema 4D Engine Hasiel Hassan Alvarez Zavala 9 comments 6 votes None
An Asset Library in Tank Stephane Deverly 4 comments 1 vote None
Entity-Specific Publishes (aka "Levels") Ryan Mayeda 3 comments 1 vote None
Using Tank with Source Control in a Multi-Location Workflow Ryan Mayeda 2 comments 1 vote None
Perforce Engine Manne Öhrström 2 comments 3 votes Completed
Baselight Engine Armando Ricalde 3 comments 2 votes None
Changes to the launcher apps Abraham Schneider 4 comments 2 votes Completed
example workflow for handling 'scans' in SG and Tank Abraham Schneider 11 comments 1 vote None
Unreal Engine Manne Öhrström 4 comments 18 votes Completed
Clarisse Engine Manne Öhrström 2 comments 1 vote None
Rhino Engine Manne Öhrström 2 comments 2 votes None
Blender Engine Manne Öhrström 14 comments 9 votes None