Have an idea to make Toolkit more awesome? Post it here! We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.

Entity-Specific Publishes (aka "Levels") Ryan Mayeda 3 comments 1 vote None
Using Tank with Source Control in a Multi-Location Workflow Ryan Mayeda 2 comments 1 vote None
Perforce Engine Manne Öhrström 2 comments 3 votes Completed
Baselight Engine Armando Ricalde 3 comments 2 votes None
Changes to the launcher apps Abraham Schneider 4 comments 2 votes Completed
example workflow for handling 'scans' in SG and Tank Abraham Schneider 11 comments 1 vote None
Unreal Engine Manne Öhrström 3 comments 12 votes None
Clarisse Engine Manne Öhrström 2 comments 1 vote None
Rhino Engine Manne Öhrström 2 comments 2 votes None
Blender Engine Manne Öhrström 10 comments 7 votes None
Lightwave Engine Manne Öhrström 0 comments 0 votes None
Silhouette Engine Manne Öhrström 1 comment 1 vote None
Mocha Engine Manne Öhrström 2 comments 1 vote None
Boujou Engine Manne Öhrström 4 comments 0 votes None
Digital Fusion Engine Manne Öhrström 8 comments 6 votes None
Modo Engine Manne Öhrström 16 comments 10 votes None
Smoke Engine Manne Öhrström 0 comments 4 votes Completed
Flame Engine Manne Öhrström 0 comments 5 votes Completed
Hiero Engine Manne Öhrström 9 comments 6 votes Completed
Mudbox Engine Manne Öhrström 4 comments 5 votes None
RV Engine Manne Öhrström 5 comments 8 votes Planned
After Effects Engine Manne Öhrström 28 comments 26 votes None
Katana Engine Manne Öhrström 6 comments 6 votes None
Houdini Engine Manne Öhrström 4 comments 5 votes Completed
Mari Engine Manne Öhrström 8 comments 13 votes Completed
Zbrush Engine Rebecca Barbour 5 comments 17 votes None
3D Studio Max Engine Rebecca Barbour 5 comments 6 votes Completed
Softimage Engine Rebecca Barbour 5 comments 2 votes Completed
Photoshop Engine Rebecca Barbour 7 comments 5 votes Completed