Have an idea to make Toolkit more awesome? Post it here! We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.

The next phase of Community @ Shotgun Johnny Duguid 0 comments 0 votes None
After Effects Engine Manne Öhrström 29 comments 27 votes None
3D Equalizer Engine Marijn Eken 19 comments 4 votes None
Modo Engine Manne Öhrström 19 comments 10 votes None
Blender Engine Manne Öhrström 14 comments 9 votes None
Digital Fusion Engine Manne Öhrström 12 comments 6 votes None
example workflow for handling 'scans' in SG and Tank Abraham Schneider 11 comments 1 vote None
Unity Engine Ryan Mayeda 9 comments 13 votes None
Syntheyes Engine Michael Jackson 9 comments 3 votes None
Cinema 4D Engine Hasiel Hassan Alvarez Zavala 9 comments 6 votes None
Katana Engine Manne Öhrström 9 comments 6 votes None
Mudbox Engine Manne Öhrström 8 comments 6 votes None
Zbrush Engine Rebecca Barbour 6 comments 20 votes None
Feature Request: Deadline & Shotgun Toolkit Integration Anthony Scudese 5 comments 4 votes None
Deadline integration Mike Fisher 5 comments 4 votes None
Log time in DCC app with Toolkit integration Astrid Scholte 4 comments 6 votes None
I/O: Plate ingestion and Deliveries Bernhard Kimbacher 4 comments 5 votes None
Will the Shotgun Pipeline Toolkit continue to function with Autodesk Softimage 2015? Mitchell Lotierzo 4 comments 0 votes None
Hiero Copy Exporter support Michael Wortmann 4 comments 0 votes None
An Asset Library in Tank Stephane Deverly 4 comments 1 vote None
Boujou Engine Manne Öhrström 4 comments 0 votes None
Switch between published versions references in Maya Mickael Bonfill 3 comments 3 votes None
Entity-Specific Publishes (aka "Levels") Ryan Mayeda 3 comments 1 vote None
Baselight Engine Armando Ricalde 3 comments 2 votes None
tk-multi-starterapp - live connection between app and web page? Chris Spears 2 comments 0 votes None
Flame Export / Shot Metadata hook Fabian Dittrich 2 comments 1 vote None
template_from_path() scoped to current project Greg Ruane 2 comments 0 votes None
Premiere Engine Philip Child 2 comments 4 votes None
Using Tank with Source Control in a Multi-Location Workflow Ryan Mayeda 2 comments 1 vote None
Clarisse Engine Manne Öhrström 2 comments 1 vote None