Have an idea to make Toolkit more awesome? Post it here!
We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.
The next phase of Community @ Shotgun
Johnny Duguid
July 29, 2019 17:20
0
comments
0
votes
None
After Effects Engine
Manne Öhrström
July 28, 2015 16:14
29
comments
27
votes
None
3D Equalizer Engine
Marijn Eken
July 28, 2015 16:20
19
comments
4
votes
None
Modo Engine
Manne Öhrström
July 28, 2015 16:14
19
comments
10
votes
None
Blender Engine
Manne Öhrström
July 28, 2015 16:14
14
comments
9
votes
None
Digital Fusion Engine
Manne Öhrström
July 28, 2015 16:14
12
comments
6
votes
None
example workflow for handling 'scans' in SG and Tank
Abraham Schneider
July 28, 2015 16:14
11
comments
1
vote
None
Unity Engine
Ryan Mayeda
July 28, 2015 16:19
9
comments
13
votes
None
Syntheyes Engine
Michael Jackson
July 28, 2015 16:17
9
comments
3
votes
None
Cinema 4D Engine
Hasiel Hassan Alvarez Zavala
July 28, 2015 16:16
9
comments
6
votes
None
Katana Engine
Manne Öhrström
July 28, 2015 16:14
9
comments
6
votes
None
Mudbox Engine
Manne Öhrström
July 28, 2015 16:14
8
comments
6
votes
None
Zbrush Engine
Rebecca Barbour
July 28, 2015 16:14
6
comments
20
votes
None
Feature Request: Deadline & Shotgun Toolkit Integration
Anthony Scudese
July 28, 2015 16:24
5
comments
4
votes
None
Deadline integration
Mike Fisher
July 28, 2015 16:16
5
comments
4
votes
None
Log time in DCC app with Toolkit integration
Astrid Scholte
June 02, 2016 06:56
4
comments
6
votes
None
I/O: Plate ingestion and Deliveries
Bernhard Kimbacher
July 28, 2015 16:26
4
comments
5
votes
None
Hiero Copy Exporter support
Michael Wortmann
July 28, 2015 16:22
4
comments
0
votes
None
An Asset Library in Tank
Stephane Deverly
July 28, 2015 16:16
4
comments
1
vote
None
Boujou Engine
Manne Öhrström
July 28, 2015 16:14
4
comments
0
votes
None
Switch between published versions references in Maya
Mickael Bonfill
July 28, 2015 16:19
3
comments
3
votes
None
Entity-Specific Publishes (aka "Levels")
Ryan Mayeda
July 28, 2015 16:15
3
comments
1
vote
None
Baselight Engine
Armando Ricalde
July 28, 2015 16:14
3
comments
2
votes
None
Flame Export / Shot Metadata hook
Fabian Dittrich
July 28, 2015 16:28
2
comments
1
vote
None
template_from_path() scoped to current project
Greg Ruane
July 28, 2015 16:26
2
comments
0
votes
None
Premiere Engine
Philip Child
July 28, 2015 16:20
2
comments
4
votes
None
Clarisse Engine
Manne Öhrström
July 28, 2015 16:14
2
comments
1
vote
None