Have an idea to make Toolkit more awesome? Post it here! We rely on your public input in order to help drive our feature development. If there are things you'd like to see, vote them up and add comments with your use case, workflow, or any other details that will help us build it.

Support deny_permissions for registering commands in toolkit engines Brendan Abel 0 comments 0 votes None
Imminent FCPX integration? Matthew Dublin 0 comments 1 vote None
Context in environment includes Ashley Retallack 0 comments 1 vote None
Toonboom integration trell yocum 1 comment 6 votes None
Version up on load William Kistler 0 comments 0 votes None
tk-nuke-writenode frame values enhancement Rob Aitchison 0 comments 0 votes None
Log time in DCC app with Toolkit integration Astrid Scholte 3 comments 5 votes None
Wrap text for long Project names with no spaces Astrid Scholte 0 comments 2 votes None
Start SG Desktop on system startup or login Dan Walker 1 comment 7 votes None
Rollback after Error during Publishing Daniel Goertz 0 comments 0 votes None
[tk-multi-publish] specify frame number for thumbnail vs. screen capture Janice Barlow Collier 0 comments 0 votes None
Flame Export / Shot Metadata hook Fabian Dittrich 2 comments 0 votes None
template_from_path() scoped to current project Greg Ruane 2 comments 0 votes None
I/O: Plate ingestion and Deliveries Bernhard Kimbacher 4 comments 5 votes None
Toolkit on Deliveries Tim Chauncey 1 comment 0 votes None
tk-multi-publish and additional templates Julien Dubuisson 1 comment 0 votes None
Feature Request: Deadline & Shotgun Toolkit Integration Anthony Scudese 5 comments 3 votes None
Will the Shotgun Pipeline Toolkit continue to function with Autodesk Softimage 2015? Mitchell Lotierzo 4 comments 0 votes None
Hiero Copy Exporter support Michael Wortmann 4 comments 0 votes None
3D Equalizer Engine Marijn Eken 12 comments 4 votes None
Premiere Engine Philip Child 2 comments 4 votes None
Switch between published versions references in Maya Mickael Bonfill 3 comments 3 votes None
Unity Engine Ryan Mayeda 3 comments 8 votes None
Syntheyes Engine Michael Jackson 9 comments 3 votes None
Deadline integration Mike Fisher 5 comments 3 votes None
Cinema 4D Engine Hasiel Hassan Alvarez Zavala 8 comments 6 votes None
An Asset Library in Tank Stephane Deverly 4 comments 1 vote None
Entity-Specific Publishes (aka "Levels") Ryan Mayeda 3 comments 1 vote None
Using Tank with Source Control in a Multi-Location Workflow Ryan Mayeda 2 comments 1 vote None
Baselight Engine Armando Ricalde 3 comments 2 votes None