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renaming or deleting a shot.

What is the situation on renaming a shot in shotgun after the tank directories for that shot have been created?

 

Can I cleanly delete a shot in shotgun, and delete its directories on disk without having problems later down the line? 

6 comments

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    Manne Öhrström

    Hello Rupert!

    Everything is being "baked" out on disk - meaning that even if you rename a shot in shotgun after you have created folders on disk, things will still work (but you will end up with different names on disk and in shotgun) - nothing ever gets magically renamed, since that in our experience tends to cause lots of weird problems.

    Deleting a shot both on disk and in shotgun and then recreating it should be fine and safe.

    If you are seeing any problems with this approach, do let us know!

    Thanks!
    Manne 

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    rupert thorpe

    Hi Manne!

     

    Well I am seeing issues:

    I create a new project in the sg gui, and run the tank setup project to enable tank on it.

    I then create a sequence and a few shots from a python script.

    At this point all is well and I can see my new sequence and shots with thumbnails in sg. -I select the shots and right-click create folders. the directories are created and all is well.

    Then I delete the directories on disk, and delete the shots and sequence in the sg gui.

    I re-run my python script and the shots are re-created.  but now if I try and recreate the directories via tank i get an error.

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    Alan Dann

    Hi Rupert,

    Just to let you know that we have created a ticket for the bug you found.

    Thanks

    Alan

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    Milan Kolar

    We are having similar issues as well but currently on the asset side. And it actually happened after I changed the bit of script that automatically replaces whitespace with - to be replacing it with _. After that Asset that had space in the name stopped working, presumably because tank is trying to find it in the review_lighting instead of review-lighting, which is the folder where the asset lived for the whole time. This results in two folders being created and maya giving error say 'Multiple paths cached for [Asset...] which match template. '

     

    Nothing we do helps to resolve this afterwards. Deleting and creating asset, deleting everything. Nothing makes a difference.

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    Manne Öhrström

    Hello Milan! Thanks for reaching out! And sorry to hear you are having issues! Let's fix those! I will create a support ticket so we can talk about specific details and then I can followup in this thread with the conclusion later on!

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    Manne Öhrström

    Just a quick followup and an update: Tank v0.12.18 contains updates to ensure that Tank handles folder creation edge cases gracefully. Tank now also handles the scenario where a Shot in Shotgun is deleted and a shot with the same name is created.

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