Integrating Shotgun, OpenPipeline and Autodesk Maya 2010 Asset Management Capabilities

Hi Guys,

We are a 3D production company in Brazil and we're simply amazed with Shotgun. It looks like it came to our pipeline to stay. Thanks for the support and open knowledge base.

We would like to integrate Shotgun with 2 of our strong allies in asset and (Data Level) project management, which our whole 3D production pipeline is based on:

1. OpenPipeline:    http://en.wikipedia.org/wiki/OpenPipeline_%28CGI_Production_Pipeline%29
2. Autodesk Maya 2010 Asset Management Capabilities

Our goal is to feed OpenPipeline with tasks and notes from Shotgun, as well task completion data from OpenPipeline to Shotgun and scene dependency information from Shotgun to OpenPipeline.
Anything we could help to achieve that let us know. It will be very nice working and testing that with you guys.

Please, feel free to contact me anytime.

Thank you,



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