1.3 Release Notes

What's new?

We are excited to release v1.3 of our integrations. This release includes support for Python 3.7 to tk-core, a new 3dsmax engine which switches to the pymxs API for the integration with 3ds Max, a new Send for Review workflow is now included into Maya and Photoshop integrations, as well as a number of improved features and bug fixes.

Support for Python 3.7

Toolkit core v0.19 allows it to be imported and used with Python 3.7. New APIs were introduced to help porting Toolkit applications to Python 3. They can be found at the tk-core release notes page.

Here are current bundles with support for Python 3.7:

  • Apps
    • tk-multi-about v0.3.0
    • tk-multi-demo v1.2.0
    • tk-multi-launchapp v0.11.1
  • Engines
    • tk-3dsmax v1.1.1
    • tk-shell v0.8.0
  • Frameworks
    • tk-framework-qtwidgets v2.9.1
    • tk-framework-shotgunutils v5.7.2
    • tk-framework-widget v0.2.8

3ds Max engine

This new engine switches to the pymxs API for the integration with 3ds Max. This new engine supports 3ds Max 2017 and up. 

A migration guide exists for clients that are using the tk-3dsmaxplus engine and want to migrate to tk-3dsmax. It can be found at the tk-3dsmax engine's documentation page.

Send for Review

Send for Review introduces a new workflow between Maya/Photoshop and Shotgun Create. You can now send playblast or image as a draft to Shotgun Create, which put Create in version draft mode, where you can submit a review.

Within the Maya integration, you can find a new entry named Playblast to Create
MayaPlayblastToCreate.png

Within the Photoshop integration you can find a new entry named Send for Review
PhotoshopSendForReveiw.png

Additional features/polish

  • Official support for Houdini 18.0. [SG-15250]
  • Publishes now show the entity display name instead of the entity name in Loader2 and Breakdown apps. [SG-15293]
  • Added PySide2 support to tk-shell. [SG-9787]

Fixed bugs

  • Fixed a regression introduced in the previous release of tk-desktop, where python processes would be left orphaned instead of being closed when leaving the project in Shotgun Desktop. [SG-15442]
  • Fixed an error we were getting in the script editor after launching Maya 2020 on mac. It prevented Workfiles2 to auto launch on startup. [SG-15270]
  • Fixed a bug in tk-framework-desktopserver, where a browser could reject the shotgunlocalhost.com certificate. [SG-14130]
  • Fixed a bug where Shotgun Desktop wasn't logging a full error traceback if an error occurred when loading a project configuration, or when running an app. [SG-6422]

 

1.3.4

What's new?

There was a problem with the deployment of the previous release of the Shotgun integration v1.3.3. This is the exact same release.

 

1.3.3

What's new?

Adding support for Python 3.7 to some apps, engines and framework, official support for Nuke 12.1 and 3ds Max 2021, as well as a number of improved features and bug fixes, including:

  • Added some improvements to the Python console, and
  • Fixed a regression introduced in tk-multi-reviewsubmission v1.0.0 where the new_version_status setting where missing.

Features/Polish

  • Here are new bundles with support for Python 3.7:
    • Apps
      • tk-houdini-alembicnode v0.4.0
      • tk-houdini-mantranode v0.4.0
      • tk-multi-breakdown v1.7.0
      • tk-multi-publish2 v2.5.0
      • tk-multi-setframerange v0.4.1
    • Engines
      • tk-aftereffects v0.2.0
      • tk-houdini v1.7.0
      • tk-maya v0.10.0
      • tk-photoshopcc v1.8.0
      • tk-vred v2.0.4
    • Frameworks
      • tk-framework-adobe v1.1.0
  • Official support for Nuke 12.1 [SG-16797]
  • Official support for 3ds Max 2021 [SG-15258]
  • Added some improvements to the Python console, including: [SG-15849]
    • Adds block indenting and unindenting. You can select multiple and press tab or shift + tab to indent and unindent the selected lines without removing the contents.
    • Adds block commenting and uncommenting. You can select multiple lines and press cmd + / on Mac, or ctrl + / on Linux to add or remove # characters from the start of each line. If at least one of the selected lines doesn't start with a # then it will comment the selection, otherwise if all selected lines have a # it will uncomment the lines.
    • Pressing return on a line will start the next line at the same level of indentation, unless you are pressing return after a : character, in which case it will indent the next line by an additional four spaces.
    • Saving a script now defaults to a .py extension.
    • The selected line highlight has been now toned down a little and the comments brightened a little to make the text more readable.
  • Software entity now gets passed through as a keyword argument to the before_app_launch.py and app_launch.py hooks. Additional Software entity fields can be specified via the new software_entity_extra_fields app setting. They will be fetched by the app and included in the Software entity dictionary that gets passed to the hooks. Huge thanks to Unai Martínez Barredo for their awesome help on implementing this. [SG-8280]
  • You can now specify arguments on the Software entity via the dedicated args fields, and have them take effect without having to also set the path to the software. That means custom args can now be used in conjunction with the auto software detection logic. [SG-15349]
  • The contents of the Software entity description field will now be used as the Tooltip message in Shotgun Desktop if provided. Huge thanks to Joe Yu for providing that. [SG-16556]
  • Added launch_at_startup for tk-multi-workfiles2 in VRED.

Fixed bugs

  • Fixed a regression introduced in tk-multi-reviewsubmission v1.0.0 where the new_version_status setting where missing. [SG-16674]
  • Fixed an issue in tk-3dsmax with the way toolkit panels behave when closed. This fix ensures that the widget inside the panel will now close properly instead of being hidden. [SG-15881]
  • Fixed an issue in the Publish API where it would attempt to update the UI even if there was no UI present. [SG-15848]
  • Fixed a tk-core issue with resolving paths when the template contains optional keys with default values. Huge thanks to Alex Hughes for his help with this. [SG-15803]
  • Fixed rgb Qt styling warnings in tk-multi-workfiles2. [SG-15854]
  • Added support for the existing VRED_SCRIPT_PLUGINS environment variable if it is set.
  • Fixed a bug when VRED is launched into a Task context via bootstrapping.

 

1.3.2

What's new?

Adding support for Python 3.7 to some apps, as well as few bug fixes.

Features/Polish

Here are new bundles with support for Python 3.7:

  • Apps
    • tk-multi-loader2 v1.20.0
    • tk-multi-pythonconsole v1.2.1
    • tk-multi-screeningroom v0.4.0
    • tk-multi-shotgunpanel v1.7.0
    • tk-multi-snapshot v0.8.0
    • tk-multi-workfiles2 v0.12.0

Fixed bugs

  • Fixed a regression introduced in tk-multi-reviewsubmission v1.0.0 where Send for Review clips published from Nuke resulted in black frames. [SG-15830]
  • Fixed a bug where methods run in the Python console could not access the global scoped variables. For example, importing a module and then using it within a method would throw a NameError before the fix. Huge thanks to Joe Hultgren for providing this fix. [SG-4610]
  • Updated the Loader and Shotgun panel hooks in tk-3dsmax to be compatible with Python 3. [SG-15630]

 

1.3.1

Fixed bug

  • Fixed an issue where Playblast to Create was failing with Maya versions older than 2019. This fix ensures Playblast to Create is working fine with Maya versions back to 2016. [SG-15735]
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