Note: updates include replacing the older "Developer Training - Toolkit: Installing and Managing Cloud Configurations" video with the newer webinar training video: "Cloud Configurations and Multi-location Workflows". We've also added more webinar and Developer Day training videos, along with the Playlists.
Shotgun Toolkit Webinar Videos
In the first of a new series of Toolkit webinars, Rob Blau, our product manager, and Manne Öhrström, our technical lead, answer questions about out-of-the-box integrations.
In this webinar, senior Toolkit engineer Josh Tomlinson and Toolkit product manager Rob Blau cover what has changed (and why) in the new default configuration for Toolkit projects.
In this webinar, Toolkit engineer Josh Tomlinson gives a step-by-step walkthrough of creating a custom publish workflow in Maya. Learn the constructs of the publish app, how to configure it, and how to write custom hooks for collecting and publishing data.
In this webinar, Toolkit Architect Manne Ohrstrom explores workflows for studios with artists in multiple locations.
In this webinar, Ecosystem engineer Brandon Ashworth will walk us through a bunch of useful demos, examples, and recipes to show what the REST API is, why it’s important, and how it can be used.
The latest Integrations release includes an improved Publish API, which allows you to decouple publish logic from the GUI app and run publishes from your own tools, or even on the render farm. In this webinar, senior Toolkit engineer Jean-Francois Boismenu demos how you can use the API to pass a publish item tree from the Publisher UI to a render farm job.
Adobe After Effects is our latest Shotgun integration. In this webinar, Toolkit Product Manager Rob Blau dives deep into the After Effects integration with a live demo of features and discusses how we refactored the heaving lifting from our Photoshop integration to develop a reusable framework for any Adobe integration.
Also, Street Team Toolkit Specialist Tannaz Sassooni tours our new developer’s documentation site and shows how we’re making it easier for our users to learn how to integrate with Shotgun.
Shotgun Developer Day Videos
At SIGGRAPH 2018 and 2019, the Shotgun team presented Shotgun Developer Day: a series of courses designed to acquaint developers on the many resources available for automating tasks, writing custom apps and more. After SIGGRAPH, we held a series of webinars featuring the content from Developer Day. This playlist contains recordings of those webinars.
In this webinar, Shotgun Street Team members Tannaz Sassooni and Patrick Boucher give an introduction to Shotgun development, including a discussion on Shotgun’s entry points for automation, Shotgun’s Python and REST APIs and how Shotgun’s APIs automate tasks and data-tracking for studios.
0:56 Welcome and orientation
3:00 Introduction to Shotgun Development: A high-level overview of common pipeline needs and how you can use Shotgun's APIs and development frameworks to address them. [Tannaz Sassooni]
25:59 Introduction to Data Management Using Shotgun APIs: Dive into Shotgun's API using simple Python and REST scripting, as well as frameworks for creating Action Menu Items. [Patrick Boucher]
IIn this webinar, Shotgun engineering team members Brandon Ashworth and Manne Öhrström dive into Shotgun using the event daemon and new webhooks to react to data changes in Shotgun, and show how to write a simple pipeline tool using Shotgun Toolkit.
0:39 Welcome and orientation
2:33 Working with Shotgun Events [Brandon Ashworth]
41:25 Developing a Shotgun Tool that runs in multiple artist apps [Manne Öhrström]
In this webinar, Shotgun Toolkit engineer Josh Tomlinson and Street Team members Tannaz Sassooni and Phil Scadding demo how to take over integrations and create a custom directory structure and hooks to automate more of the data flow in your studio.
0:00 Welcome and Orientation
1:04 Shotgun Toolkit Administration: Learn how to launch common content creation software through our Shotgun Desktop app and check out how artists can interact with Shotgun without ever leaving their work session, with our default pipeline integrations. [Phil Scadding]
32:41 Introduction to Toolkit Configurations: Master navigating through the Toolkit Pipeline Configuration, learning how to use it to customize your pipeline workflows. [Tannaz Sassooni]
56:20 Managing Hooks: Learn to use Shotgun Toolkit's extensive set of hooks to add custom logic to your configuration and tailor your Toolkit pipeline to your studio's needs. [Josh Tomlinson]
Shotgun Toolkit experts Manne Ohrstrom, Jeff Beeland, and Rob Blau demonstrate best practices for source control and cloud-based pipeline deployment, and dive into building apps and using Toolkit’s standard frameworks for rapidly designing UIs and handling data.
0:00 Welcome and Orientation
2:31 Toolkit platform: Development and deployment patterns: Learn the different ways you can set up and deploy a Toolkit pipeline configation, including workflows for development, version control best practices, and distributing your pipeline configuration to remote users by uploading it to your Shotgun site. [Manne Ohrstrom]
30:23 Toolkit platform: Writing your own App: Walk through writing a simple Toolkit app, utilizing provided APIs and frameworks to rapidly create a powerful UI. [Jeff Beeland]
1:02:22 Introduction to Autodesk Forge: Learn about Forge, Autodesk's series of API-driven cloud services, and how you can use them to extend the Shotgun experience. [Rob Blau]
Developer Training - Toolkit
Note: There is a newer video that covers Cloud Configurations and Multi-location Workflows in the section above.