Note: the Nvidia 3D Vision Pro has been desupported by Nvidia. This document is kept around for historical reference. See Nvidia's announcement here: https://nvidia.custhelp.com/app/answers/detail/a_id/4781
RV has supported hardware stereoscopy since well before Nvidia came out with the “3D Vision” and “non-3D Vision” stereo should still work with Quadro cards and cheep shutter glasses. This post is an attempt to summarize what's possible with the newer Nvidia-branded glasses and Nvidia-approved monitors.
If you are using RV with some or all of the 3D Vision equipment, please post a comment to this thread! If you do post, please provide as much details as possible including platform, hardware, drivers, and settings.
What we (think we) know about Nvidia 3D Vision
- Nvidia describes two varieties of 3D Vision, “Home” and “Pro” on http://www.nvidia.com/object/3d-vision-main.html. RV, like other “pro” apps, uses “quad-buffered” OpenGL stereo and so the “Pro” version of 3D Vision is where you should check for hardware compatibility, etc.
- RV + 3D Vision Pro will only work with the Quadro cards listed on http://www.nvidia.com/object/3d-vision-pro-requirements.html, and not with GeForce cards.
- Some (more expensive) Quadro cards provide an on-board connector for stereo sync, while others provide sync to glasses via a USB driver. Only the on-board connector type of sync control is supported by Nvidia Linux drivers. On Windows you can use either.
Additional reference resources
- Main Nvidia 3D Vision page: http://www.nvidia.com/object/3d-vision-main.html.
- 3D Vision Pro FAQ: http://www.nvidia.com/object/3dvision-pro-faq.html.
- Forum discussions: http://forums.nvidia.com/index.php?showtopic=91072.
Non-3D vision stereo setup
See “Hardware (quad-buffered) stereo setup” for more details.