Mari Project Manager
ShotGrid aware project management for Mari
The Mari Project Manager streamlines the process of creating new projects in Mari, allowing artists to quickly select published geometry to load using the Shotgun Loader. Projects created with this app are Shotgun aware, helping artists publish textures to other parts of the pipeline without having to be concerned about export options and file locations.
We're currently working on the docs for this app but in the mean time, if you have any questions, please contact email@example.com.
Related Apps and Documents
The Shotgun Loader lets you quickly overview and browse the files that you have published to Shotgun. A searchable tree view navigation system makes it easy to quickly get to the task, shot or asset that you are looking for and once there the loader shows a thumbnail based overview of all the publishes for that item. Through configurable hooks you can then easily reference or import a publish into your current scene.
Installation and Updates
Adding this App to the Shotgun Pipeline Toolkit
If you want to add this app to Project XYZ, in an environment named asset, execute the following command:
> tank Project XYZ install_app asset tk-mari tk-mari-projectmanager
Updating to the latest version
If you already have this item installed in a project and you want to get the latest
version, you can run the
update command. You can either navigate to the
tank command that comes with that specific project, and run it there:
> cd /my_tank_configs/project_xyz > ./tank updates
Alternatively, you can run your studio
tank command and specify the project
name to tell it which project to run the update check for:
> tank Project XYZ updates
Collaboration and Evolution
If you have access to the Shotgun Pipeline Toolkit, you also have access to the source code for all apps, engines and frameworks in Github where we store and manage them. Feel free to evolve these items; use them as a base for further independent development, make changes (and submit pull requests back to us!) or simply tinker with them to see how they have been built and how the toolkit works. You can access this code repository at https://github.com/shotgunsoftware/tk-mari-projectmanager.
- You need Shotgun Pipeline Toolkit Core API version v0.14.66 or higher to use this.
Below is a summary of all the configuration settings used. These settings need to be defined in the environment file where you want to enable this App or Engine.
Description: A template used to construct the name for a new Mari project. This template must contain a 'name' key.
Description: Specify a hook that will return the additional arguments that will be passed to the Mari project creation method. See default hook and Mari documentation for details of what these args should be.
Description: Specify a hook that will run after the project was created in Mari.
Description: The default name that gets used to populate the UI when starting a new project.
Description: A list of publish types that can be opened as geometry into Mari. They will be used to filter the Select Publish dialog when adding geometry publishes to be loaded into a new project.
Welcome to the release notes for this App. Below you will find an overview of all the changes we did for each release. We try to be as detailed as possible and include all bugs we have fixed, features we have added and things that may have changed. If you have questions about a particular release, don't hesitate to contact our support team!
Rebranded to ShotGrid
Ups maximum supported version to 4.6.
Fixes a crash bug in Mari 4.x on CentOS 6.
Added publish_types setting to be able to control the types of publishes that can be added to a new project
Initial release of the Mari project manager app
- Provides a UI to allow artists to easily create new projects in Mari that are Shotgun aware.
- Using the loader UI, artists can easily choose one or more Published geometry files to include in the new project.