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Example VideosThis document describes functionality only available if you have taken control over a Toolkit configuration. Please refer to the Shotgun Integrations User Guide for details. Here are a collection of example videos showing how Shotgun Pipeline Toolkit integrates into different Application environments. Curious what Shotgun looks like in Maya or Nuke...? Then take a closer look at this document. |
Table of Contents:
Curious about what the Shotgun Pipeline Toolkit looks like and how it works in practice inside the application that you care the most about? On this page we maintain a growing collection of video introductions, showing the base functionality that comes with Toolkit's default config for each Engine. Each video is about five minutes long.
When watching these, remember that what comes with the default Toolkit config is just a starting point! The Shotgun Pipeline Toolkit is built as a framework to make it easy not only to configure and adjust to suit the needs of your studio, but also to be an environment where TDs and developers can quickly and safely develop new tools!
Main Applications and Functionality
Shotgun Desktop
Shotgun Desktop brings Shotgun right to your Desktop! Launching applications and setting up Toolkit projects has never been easier.
For more information, check out our getting started guide:
Shotgun Panel
The Shotgun Panel lets you quickly access Shotgun information from an embedded panel. It provides easy access to information about the task that the user is currently working on and you have instant access to the activity stream, notes, tasks, versions and publishes.
For more information, see the app documentation:
Loader
The Shotgun Loader makes it easy to bring content into your scene.
Houdini, Maya and Nuke
An overview video showing how to use Toolkit to pass geometry and renders back and forth between Maya, Houdini and Nuke.
For more information, see:
Games workflow and Perforce
Perforce is an asset management system often used by games studios.
Integrations
Autodesk Maya
Maya is a versatile tool for animation, rigging, rendering and general 3D work. The Toolkit Engine and its default apps makes it easy to share and manage information when working inside Maya. For more information, check out our 6 minute intro video below:
For more information about our Maya engine, see the engine documentation:
Autodesk Flame
The Toolkit integration with flame connects Flame with Shotgun and the rest of the pipeline. If you are interested to know more, check out our technical walkthrough below. Part 3 demonstrates of all the different features, so we recommend that as a starting point:
For more information about our Flame engine, see the engine documentation:
Nuke by The Foundry
Nuke is a compositing application. The Toolkit Engine and its default apps makes it easy to share and manage information and we provide a custom write node to make it easy to write renders to disk in a straight forward and consistent fashion.
For more information about our Nuke engine, see the engine documentation:
Hiero by The Foundry
Hiero is a shot management, conform and review tool for VFX productions. The Shotgun Engine for Nuke turns Hiero into a Production Tracking Bootstrapper - you can use Hiero to quickly ingest a cut from a client and then set up Shots and Tasks in Shotgun based on this data.
For more information about our Nuke engine, see the engine documentation: