Example Integration Videos

Example Videos

This document describes functionality only available if you have taken control over a Toolkit configuration. Please refer to the Shotgun Integrations User Guide for details. Here are a collection of example videos showing how Shotgun Pipeline Toolkit integrates into different Application environments. Curious what Shotgun looks like in Maya or Nuke...? Then take a closer look at this document.

Curious about what the Shotgun Pipeline Toolkit looks like and how it works in practice inside the application that you care the most about? On this page we maintain a growing collection of video introductions, showing the base functionality that comes with Toolkit's default config for each Engine. Each video is about five minutes long.

When watching these, remember that what comes with the default Toolkit config is just a starting point! The Shotgun Pipeline Toolkit is built as a framework to make it easy not only to configure and adjust to suit the needs of your studio, but also to be an environment where TDs and developers can quickly and safely develop new tools!

Main Applications and Functionality

Shotgun Desktop

Shotgun Desktop brings Shotgun right to your Desktop! Launching applications and setting up Toolkit projects has never been easier.

For more information, check out our getting started guide:

Shotgun Panel

The Shotgun Panel lets you quickly access Shotgun information from an embedded panel. It provides easy access to information about the task that the user is currently working on and you have instant access to the activity stream, notes, tasks, versions and publishes.

For more information, see the app documentation:


The Shotgun Loader makes it easy to bring content into your scene.

Houdini, Maya and Nuke

An overview video showing how to use Toolkit to pass geometry and renders back and forth between Maya, Houdini and Nuke.

For more information, see:

Games workflow and Perforce

Perforce is an asset management system often used by games studios.


Autodesk Maya

Maya is a versatile tool for animation, rigging, rendering and general 3D work. The Toolkit Engine and its default apps makes it easy to share and manage information when working inside Maya. For more information, check out our 6 minute intro video below:

For more information about our Maya engine, see the engine documentation:

Autodesk Flame

The Toolkit integration with flame connects Flame with Shotgun and the rest of the pipeline. If you are interested to know more, check out our technical walkthrough below. Part 3 demonstrates of all the different features, so we recommend that as a starting point:

For more information about our Flame engine, see the engine documentation:

Nuke by The Foundry

Nuke is a compositing application. The Toolkit Engine and its default apps makes it easy to share and manage information and we provide a custom write node to make it easy to write renders to disk in a straight forward and consistent fashion.

For more information about our Nuke engine, see the engine documentation:

Hiero by The Foundry

Hiero is a shot management, conform and review tool for VFX productions. The Shotgun Engine for Nuke turns Hiero into a Production Tracking Bootstrapper - you can use Hiero to quickly ingest a cut from a client and then set up Shots and Tasks in Shotgun based on this data.

For more information about our Nuke engine, see the engine documentation:



  • 1

    How to integrate a new software with Shotgun. Silhouette or 3dequalizer ?

  • 1
    Satish Goda

    You would have to write an engine and then update your pipeline configuration accordingly. Take a look at the tk-maya engine for example. If you new software is Qt based, it is more straightforward to integrate. The extreme case of integration is tk-photoshopcc which uses advanced design and programming to make the engine work with the apps.

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